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Labyrinths (2018)

Labyrinths is a Virtual Reality exhibition featuring works by twenty-four artists, dispersed throughout a procedurally generated gallery maze. Labyrinths have long symbolized psychic and spiritual journeys. Classically, the labyrinth is a space where serendipity, danger, and opportunity lurk around every corner. Archetypal narrative structures unfold in recursive rhythms, and the spiraling edifice of the maze is site for both self-reflection and projection. The labyrinth’s architecture is resonant of the human inner ear, a biological driver of balance and proprioception. The Labyrinths exhibition platform draws upon existing research in VR navigation and proprioceptive VR hardware interfaces through its implementation of a controller-less embodied navigation model that enables intuitive and fully embodied exploration. Individual artists works are randomly spawned in gallery plazas throughout the maze and participants’ experiences unfold upon surprising encounters with artists’ works through the randomizing algorithm. The randomizing agent presents the virtual space as a meta-cognitive site where poetic association happens through chance encounters.

Labyrinths features the works of artists Sara Abbaspour, Rebecca Aston, Bobby Berry, Justin Berry, Philip Birch, Blinn & Lambert, Lance Chantiles-Wertz, Michael Costagliola, Johannes DeYoung, John Eberhart, Jonathan Ehrenberg, Rebecca Gilbert, Jake Jefferies, Antonia Kuo, Alex Lee, Adam Moftah, Nicholas O’Brien, Mike Rader, Ilana Savdie, Federico Solmi, Anahita Vossoughi, Jack Wesson, Natalie Westbrook, and Valentina Zamfirescu. The platform utilizes a mode of embodied navigation developed at Yale University’s Center for Collaborative Arts and Media, presented at the IEEE GEM 2018 conference in Galway, Ireland. The exhibition platform itself presents a unique curatorial model, enabling participants a structural framework to explore themes self and embodiment, representation and materiality, time and space.

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Installation Specification

Installation Technical Requirements:

HTC Vive, Windows OS, 5.1 surround sound PA system, video projection and projection surface (for public display of VR experience content).

Spatial Installation Requirements:

Minimum spatial requirements include 20’ square floor area w/ 8’ height, including a 10’ square nested VR experience area. PA system and projection surface installed around 20’ spatial perimeter.

Portable Presentation Technical Requirements:

HTC Vive, Windows OS, and stereo headphone set.

Budget Requirements:

Computing, Audio/Video, and VR hardware provided by artists.

Equipment transit: $1,200 (including CPU, VR hardware, projection, and PA system)

Installation Crew: $1,200 (two-person installation/de-installation crew)

Truss Rental: $200 (4 units @ $50/unit)

LED Lighting Rental: $100 (8 unit truss-mounted LED UV Backlights)

Projection Screen Rental: $142 (Da-Lite Projection Screen)

TOTAL Estimate: $2,842.00